A big part of the demo shown to us focused on some of the RPG elements that have been infused throughout the game. The massive creature that housed the flying minions in a hive on its back that came at the end of the trek was quite the sight and probably not what the group was looking forward to. A trip to a bandit fortress to steal some explosives, a tracking dart in a flying rat, and the troupe was on track. The mission we were shown dealt with their extermination. The main problem that the winter thaw has brought are a swarm of flying creatures that have been dubbed "the wrack." The carnivorous creatures have been causing chaos wherever they go and they seem to be arriving in greater numbers and staying for longer. Described as one part Mad Max and the other Indiana Jones, this Harrison Gibson wannabe has a lot to live up to. Animals that were previously in hibernation are now out on the prowl, restless colonists ditched the town to become marauding bandits and things are generally not looking too hot. As such, the winter thaw was a long time coming. However, the planet is also massive and slow orbiting which make the days and years much longer than we're used to. It's a tilted axis sphere, so the seasonal changes in weather are the same as they are on earth. The colonists arrived in the winter on this planet. Nifty, eh? The town we saw in the demo went by the name of New Haven, though the idea of it being a haven of any sort is a stretch. Once everyone debarks, the colony ship folds out to become the walls of the town. These borderland planets are colonized by huge, one way ships that simply slam into the target planet. The fringe settlements are a bit unruly and untamed, making them a natural sci-fi videogame setting. It's a bit like the Wild West, except this is the future and man has colonized numerous planets. Borderlands takes place on the frontiers of humanity. The demo was only about a half of an hour long, but it gave a great impression of the direction the team is taking with the game. As such, the early build only showcased a few select areas, story segments, and guided gameplay. Gearbox has been working on Borderlands for roughly 20 months, but the team still has another 15-18 months to go before we'll see the game on store shelves.
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