![]() ![]() The characters are characterized by their action with dots that move around. Players can combine them in battle to make special attacks and combos in a successive manner. Soul bits (handbills), which are the data of the soul power that resides in gear (equipment), Number of save slots: 3 (saved in device)Įstimated scenario completion time: 14 to 20 hoursĥ0 to 100+ hours of post-clearance challenge They are responsible for the elimination of the deformities that threaten people, and work in a certain town. The protagonists use the Soul Driver, a device that converts souls into data. In return, people's lives are threatened by the sudden appearance of deformities. While having a deep strategic sense, the vertically held smartphone controls allow for simple and exhilarating battles, training, dungeon exploration, and collection of random enchanted items.Ī world line in which even the fictitious concept of the soul can be converted into data. ![]() I hope you take my advice and create the ultimate game.Deck-Building JRPG "SOULVARS" is now available in English!ġ5-20 hours of playtime (+50h to go deeper)ĭynamic pixel animation and battles and a rich customization system The menu vibrations are so good that they make the battle feel less impactful since you don't "feel" the attacks. The phone vibrations in the menus are wonderful but if you added vibrations to battle moves, it would give more impact to the cool animations. I think this would be a huge game changer. ![]() Make it easier to look at when choosing cards by putting the weakness chart right next to the battle card selection. The game relies SO MUCH on the weakness chart that it actually becomes a chore to look up and down constantly on the screen. (4) Make the enemy weakness bar near the bottom of the screen, possibly above the player battle card box. (3) Have the mini-map mark where you've already visited or a path of where you last walked for maybe 3-5 spaces? It's way too easy to get lost. A separate sound slider for each would be preferred. The music is some of the best I've ever heard in a mobile game but it drowns out the battle sound effects. (2) Add a volume slider for sound effects. It makes the story and game mechanics hard to understand. ![]() (1) Fix the English translation, it's just not good. What an incredibly unique game with so much to offer!Īt first it was rough but once you figure out the mechanics, it's hard to put down. ![]()
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